So why roll dice at all? This argument for strict GM determinism doesn't seem to stop at diplomacy, or even make any special case for diplomacy.Chamomile wrote:The same reason I don't randomize every other plot point. Because I can tell a better story than the RNG. If it were possible for a d20 to tell a better story than me, you wouldn't need me, you could program a Python script to run the game for you in an afternoon.
Putting an obstacle of the sort a PC specializes in bypassing then making that obstacle immune to the PC's skill because it doesn't suit the direction you want the story to go is the classic bullshit railroad tactic. Nobody's saying talky guy doesn't have any other abilities; the point is that telling talky guy "lol nope" is lame.hogarth wrote:If diplomacy-guy can't meaningfully affect the game world in any way except by using diplomacy, then that's a shitty character and his player should be ashamed and/or taken outside and shot.
If you don't want people to talk their way past the evil prince, that's fine. Just don't put the talky guy skillset in your game. But if you're going to put a hostile dignitary in your game and talky guy can't try to talk past him, what the fuck can talky guy do?